NOLVUS
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10. OUTPUTS

ULTRA

10.2 LOD Generation

Used to generate grass cache.

This process will help you to get rid of any performance or stability issues using the mod No Grass In Object installed at section 5.6.2 Grass by caching and pre generating all grass for you load order.

Plugin Installation

Click here to download Grass Generation MO2 Plugin v1 from nexusmods.com.

Click on Manual Download

When downloaded got to the folder where the file has been downloaded, extract the file Grass Generation MO2 Plugin v1-42161-1-1606136069.zip to a temporary location and copy the extracted file GrassPrecacher.py to your NOLVUS\MO2\plugins directory

Your NOLVUS\MO2\plugins directory should look like this

Plugin Configuration

Double Click on the mod No Grass In Object and go the Text Files tab

Set UseGrassCache and ExtendGrassDistance to true

Set OnlyLoadFromCache to true

These two settings OverwriteGrassDistance and OverwriteGrassFadeRange will extend grass distance beyond vanilla skyrim values

Vanilla default values are 6000 and 3000

You can extend grass distance by increasing OverwriteGrassDistance, be sure OverwriteGrassFadeRange is set to at least the half of the first value

e.g OverwriteGrassDistance set to 10000 and OverwriteGrassFadeRange to 5000

The more you increase these values the more grass will be displayed in distance.

Of course, this has a price and your fps will decrease, so use these values carefully according to your hardware.

Grass Cache Generation

Restart MO2, click on the puzzle button and select Precache Grass

You will get this message, click on Yes

MO2 will launch the game and you will get the usual loading screen, let the plugin do its work (this will take 2 hours according to your hardware)

Your skyrim will be stopped several times and MO2 will restart the game to let it finish the process.

EPILEPSY WARNING!!! During the process you screen will flicker a lot, so be sure you don't watch the screen for too long if you are subject to Epilepsy

When done you will receive a message from MO2. Double click on Overwrite

You should get lot of *.cgid files

Close the window, right click on overwrite and select Create Mod...

Give the name Grass Cache, click on OK and drag and drop the mod above Output

Warning!!! If you change anything in your load order such as new landscape mod, or any values in the No Grass In Object mod settings you will have to restart this process.

If you need to regenerate the grass cache, delete the mod Grass Cache you generated and restart the process.

Only exceptions are OverwriteGrassDistance and OverwriteGrassFadeRange. These values can be changed without regenerating the grass cache.

Used to generate terrain LODs.

Click here to download the mod from forum.step-project.com.

Click on xLODGen beta 76

When downloaded got to the folder where the file has been downloaded, cut the file xLODGen.76.7z and copy it to your NOLVUS\TOOLS directory

Right click on the file xLODGen.76.7z, select 7-zip and Extract to xLODGen.76

Rename the folder xLODGen.76 to xLODGen and delete the archive file xLODGen.76.7z

MOD Installation

On the right combo box select edit

Click on "+" Button and select Add from file...

Browse to NOLVUS\TOOLS\xLODGen\xLODGen and select xLODGENx64.exe

Fill informations as shown (don't forget to add -sse and -o in the arguments section ) and click on Apply.

Terrain Tamriel Installation

Click here to download SSE Terrain Tamriel

When downloaded got to the directory when the file SSE-Terrain-Tamriel.esm has been downloaded, cut the file and copy it to the directory NOLVUS\MODS\overwrite

In Mod organizer 2, double click on overwrite and check if the file is diplayed then close the window.

Right click on overwrite and select Create mod...

Give the name SSE LODGEN - Terrain Tamriel and click OK

Check the mod SSE LODGEN - Terrain Tamriel

Open LOOT and sort the plugins.


LOD Generation

Select SSE LODGen from the right combobox and click on Run button (Always run it from Mod Organizer)

SSE LODGen is loading files

Right click on the list and select all

Uncheck Objects LOD, Trees LOD and check only Terrain LOD

Select informations as shown for LOD4

Select informations as shown for LOD8

Select informations as shown for LOD16

Select informations as shown for LOD32, then click Generate

SSE LODGen is processing, it can take some times (+/- 40 minutes).

When finished, you should see the message LOD generation complete, close the window.

Double click on overwrite and check if you have this result, then close the window

Right click on overwrite and select Create Mod...

Type SSE LODGen and click OK

After terrain lod generation, uncheck the mod SSE LODGEN - Terrain Tamriel

Terrain LODs are now installed

Warning!!!

Delete SSE LODGEN mod before regenerating terrain lods.

DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.

Click here to download the mod from nexusmods.com.

Select DynDOLOD (the first main file) and click on manual download and slow download (if you are not a premium member).

When downloaded got to the folder where the file has been downloaded, cut the file DynDOLOD-32382-2-96-1621002196.7z and copy it to your NOLVUS\TOOLS directory

Right click on the file DynDOLOD-32382-2-96-1621002196.7z, select 7-zip and Extract to DynDOLOD-32382-2-96-1621002196

Rename the folder DynDOLOD-32382-2-96-1621002196 to DynDOLOD and delete the archive file DynDOLOD-32382-2-96-1621002196.7z

MOD Installation

On the right combo box select edit

Click on "+" Button and select Add from file...

Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD and select TexGenx64.exe

Fill informations as shown (don't forget to add -sse in the arguments section ) and click on Apply.

Click on "+" Button and select Add from file...

Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD and select DynDOLODx64.exe

Fill informations as shown (don't forget to add -sse in the arguments section ) and click on Apply.

Textures Generation

Select DynDOLOD - TextGen from the right combobox and click on Run button (Always run it from Mod Organizer)

DynDOLOD is loading files...

Select informations as shown and click on Start

DynDOLDO is processing, this can take some times (+/- 20 minutes), when finished you should see this result then click on Exit

Go to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\TexGen_Output, right click on the generated textures directory, select 7-zip and Add to textures.7z

The archive is now created, you can delete the textures folder.

In Mod Organizer 2 click on add mod button

Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\TexGen_Output\textures.7z and select OK

Fill informations as shown and click on OK

Textures are now installed

LOD Generation

Go to the directory NOLVUS\TOOLS\DynDOLOD\DynDOLOD\Edit Scripts\DynDOLOD and open the file DynDOLOD_SSE.ini with a text editor of your choice

Make sure the value TreeLOD is set to 0

Make sure these values are setup correctly in the file

  • TreeLODAverageColor=1
  • TreeLODBackgroundTexture=none
  • ObjectLODAlphaAverageColor=1

Save the file

Select DynDOLOD from the right combobox and click on Run button (Always run it from Mod Organizer)

DynDOLOD is loading files

Click on OK

Right click on the list and select all

Click on High button

When rules are loaded, right click on tree and select edit

Select informations as shown and click OK

Select options as shown and click OK

DynDOLOD is processing, it can take some times (20 to 40 minutes).

When finished, you should see the message DynDOLOD Worlds completed successfully, click on Save & Exit

Go to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\DynDOLOD_Output, select all folders and files, right click then select 7-zip and Add to archive

Name the archive DynDOLOD_Output.7z and select none as compression level then click OK.

The archive is now created, you can delete everything except the archive file

In Mod Organizer 2 click on add mod button

Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\DynDOLOD_Output\DynDOLOD_Output.7z and select OK

Fill informations as shown and click on OK

LODS are now installed

Manually fix the incorrect water lod flow

If the flow direction of the water (from LODs) is not the same as the active cells, please do the following :

Select SSEEdit from the right combobox and click on Run button (Always run it from Mod Organizer)

Select only DynDOLOD.esp and click OK.

Select the Unofficial patch and click OK.

Expand DynDOLOD.esp, select Worldspace and click on Tamriel.

On the right panel, right click and select Hide no conflict and empty rows.

Double click the record as shown.

Click Yes.

Select DefaultWater_LOD.

Close SSE Edit and save DynDOLOD.esp.

Warning!!!

Delete the 2 created mods DynDOLOD - Textures and DynDOLOD - Output each time you REGENERATE LODS.

You will also have to fix the Water Lods flow manually after each generations of DynDOLOD.

Used to generate terrain LODs occlusion.

Select SSE LODGen from the right combobox and click on Run button (Always run it from Mod Organizer)

SSE LODGen is loading files

Right click on the list and select all

Check only Occlusion, select options as shown and click on Generate

SSE LODGen is processing, it can take some times (+/- 25 minutes).

When finished, you should see the message LOD generation complete, close the window.

Right click on overwrite and select Create Mod...

Type SSE LODGEN - OCCLUSION, click OK and activate the mod.

Warning!!!

Delete SSE LODGEN - OCCLUSION each time you REGENERATE LODS.

Post Installation Setup

Select LOOT from the right combobox and click on Run button (Always run it from Mod Organizer)

Click on the sort button

You will get this screen

Click on Apply

Your mods plugins are now ordered correctly.

Start the game

Select SKSE and click on Run

In the game main menu load your last saved game.

Start to test if all the mods have been installed correctly.

Make a save game and exit the game.

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